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Fisierulmeu Download Ogc Cs 16 Fisierulmeu: 1:13:13.40 Min.: 192 Kbps: 46 Mb.: MP3-128/192-32 BPC Underneath the generic and somewhat uninformative title, we see a list of specs for this mysterious track. We find that the track is 13 minutes and 13 seconds in length. It's also about 192 kilobits per second (Kbps) in quality with bitrate of 32, meaning that there are 32 bits to represent each sample. The most common format is MP3 with 128 kilobits per second (Kbps) per channel (32 bits). This track is only 16 channels. It is however possible to achieve higher quality with more channels, so 3 or 6 channels would be the next step up the quality ladder. This way it's possible to extract certain instruments and sounds without too much distortion. The sample rate of 44.1 kHz is the most common for audio recording and one that you will come across often. The track looks like it has had psychoacoustic compression applied to it, but can be played in any media player, except for some very old ones that do not support MP3 files at all, even in an uncompressed format. ""OgC CS 16"" is actually an acronym for ""Object-Gait-Coding System"". The Object is the main thing of interest. The Gait refers to the speed at which it moves or walks, which is important because the software that controls the object sometimes has an inaccuracy of up to five percent. This means that there's a distance between "the actual position and how it looks". This gives rise to two problems. First, when you play back your recordings at a later time (say half an hour after they've been made) then you might find that either the distance between them and what they should be has increased, or they've lengthened. Secondly, when you add in the slight inaccuracies of playback, then when you play back the audio at a different point in time (e.g. weeks or months later), then instead of the coherence between sound and video streams becoming even better, it becomes more variable. The idea behind this system is to combat these problems by taking all of this data -- including audio, movement information and camera position -- and putting it into one file. This means that there is no longer any room for errors to creep in, as every single thing about an object's movements has been stored (and can be recalled). It also means that you can modify them on the fly if needed - i.e. if you want to put an object in a different place for one scene, then the software can make the necessary changes. The software is also able to control the cameras themselves, meaning that angles can be changed or adjusted on the fly. Again this means that no more time has to be wasted on re-recording scenes. If you need to change something it can be done instantly. The system also allows for video playback while recording is taking place - again speeding up the process of capturing footage by not having to wait during pauses or while rewinding tapes. cfa1e77820
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